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Devlog
Godot Changes and Roadmap for caster v0.2.5.2a
March 04, 2023
by
Andrometa
#big-update-ish
I left behind v0.1.x very quickly. But I will be reframing from uploading the game here at itch in it's development and experimental state. I'm super excited to say that caster has hit its 252nd build...
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Devlog #2 | v0.2.x | Status of development
December 21, 2022
by
Andrometa
What I'm working on with this update. I've pushed my way into a more secure method of game development. I have been off the grid for a good 6 months and I'm working hard now having a production PC for...
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Devlog #1 | v0.2.x | Mod support
July 22, 2022
by
Andrometa
#devlog, #v0.2.x
Welcome to the first devlog of the work-in-progress 0.2.x update! There are a few things that must be said to begin. First, I'm going to explain my absence of presents and lack of production as of lat...
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v0.1.4 - Interaction, AI, dialog and more!
June 24, 2022
by
Andrometa
Summary of changes Added a dialog. Added an interaction system! Added a better hiding system! Hiding areas are now interactable Added a prototype level to look at! Added new level graphics, very basic...
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v0.1.3.4 - Hiding, bug fixes, and much more!
June 10, 2022
by
Andrometa
I've been hard at work with project management and working on the game itself! There have been many changes I'm excited about and hopefully so much more to come after! I'm proud of some achievements i...
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The team & source control (Preview v0.1.3.1)
June 08, 2022
by
Andrometa
Recently, after quite some changes made and super cool features that are being worked on. I made a decision to migrate the project's GitHub page under the Organization page " Andrometa " the project s...
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v0.1.2 - Movement, stats and more!
June 02, 2022
by
Andrometa
Summary of changes The player now takes damage. There are now stats to consider when playing. The monster spawns faster, pay attention. The monster is faster, run! The counter is now easier to read. A...
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v0.1.1 - More features / Monster update
May 24, 2022
by
Andrometa
#small-update, #changelog
Summary of changes Player will now spawn in the center of the view port The monster will spawn slightly outside of the view at the top The monster now moves and can be stunned The monster has the abil...
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v0.1.0 - Basic features
May 23, 2022
by
Andrometa
Recent additions Added player movement Added mouse look Added shooting mechanics /w bullets Added Light Added Godot placeholder for monster ;) Info Shadows are disabled in this build...
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