v0.1.4 - Interaction, AI, dialog and more!


Summary of changes

  • Added a dialog.
  • Added an interaction system!
  • Added a better hiding system!
  • Hiding areas are now interactable
  • Added a prototype level to look at!
  • Added new level graphics, very basic though.
  • Added escape menu with pausing functionality! (ESC)
  • More in the log below...

Additions / Changes

  • Recreated the whole development level to have more functionality.
  • Added interactions.
  • Added interactions for the hiding areas.
  • Added monster setting.
  • Added an escape menu for quitting the game.
  • Changed the spawn system.
  • Changes to about info.
  • And much more can be found by reading the code!

Bugs 

> No bugs recorded yet.   

Tweaks

  • Monster speed is currently slow due to AI development.

Words from the developer.

This update is really my lazy update, I feel as if I haven't done enough work in this one, but I have changed a lot of stuff. I'm seriously struggling to learn how to develop AI and what I need for this project is Advanced AI, for now, this is just going to be a feature case until I work out a better AI that can hear the player and do other interesting things. I didn't add as many features this time, rather I worked on modularity and other stuff for the codebase, like the level editing capability is coming along, it currently requires Godot to make one until I design an in-game editor. If you visit GitHub and download the project, you can easily make your own levels/mods for the game. One day, I plan to make it all a part of the game, mod loading, level editing, and more. Once I worked those things out, I'll use the game to make the story for my personal project, I'm kinda building this into a game-engine dream, but it's still just a regular game for now.

Files

Caster - Windows Build - Untested 35 MB
Version 0.1.4 Jun 24, 2022
Caster - Linux Build 35 MB
Version 0.1.4 Jun 24, 2022

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