v0.1.2 - Movement, stats and more!
Caster » Devlog
Summary of changes
- The player now takes damage.
- There are now stats to consider when playing.
- The monster spawns faster, pay attention.
- The monster is faster, run!
- The counter is now easier to read.
Additions
- Added new player movement feature that work with stats
- Added health, stamina, and ammo
- Added death mechanics (For now, you have to re-launch your game to restart)
- Added stats GUI elements
- Added damage (The monster now inflicts damage at slightly random values)
- Added the ability to instantly spawn the monster (
Fixes
- Fixed resetting the counter caused the monster to move to it's spawn
- Fixed counter showing decimal places (Now only whole numbers)
Tweaks
- Tweaked the monster speed (It is now faster than the player's walking speed)
- Tweaked the monster counter (shortened it)
Sneak peeks at ideas
- Be prepared to hide, the monster is coming..
Don't forget to check out the GitHub for technical details.
Files
Caster - Windows Build - Untested 35 MB
Version 0.1.2 Jun 01, 2022
Caster - Linux Build 35 MB
Version 0.1.2 Jun 01, 2022
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Caster
Just a little thing I'm playing with, everything is made in gdscript, inside of godot. Some assets are placeholders.
More posts
- Godot Changes and Roadmap for caster v0.2.5.2aMar 04, 2023
- Devlog #2 | v0.2.x | Status of developmentDec 21, 2022
- Devlog #1 | v0.2.x | Mod supportJul 22, 2022
- v0.1.4 - Interaction, AI, dialog and more!Jun 24, 2022
- v0.1.3.4 - Hiding, bug fixes, and much more!Jun 10, 2022
- The team & source control (Preview v0.1.3.1)Jun 08, 2022
- v0.1.1 - More features / Monster updateMay 24, 2022
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