v0.1.1 - More features / Monster update
Caster » Devlog
Summary of changes
- Player will now spawn in the center of the view port
- The monster will spawn slightly outside of the view at the top
- The monster now moves and can be stunned
- The monster has the ability to trigger the player's death, but it currently doesn't do anything special.
- You can now see when the monster is about to spawn with the new counter
Additions
- Added movement mechanics for the monster
- Added bullet functionality to stun the monster
- Added hit-box for the monster
- Added background music
- Added player death mechanics (Nothing special yet, just stop the monster)
- Added spawn mechanics for the player and monster
- Added music for when the monster spawns
- Added counter for the monster
New controls
- (SPACE/ENTER) - This starts the counter
Files
Caster - Linux Build 35 MB
Version 0.1.1 May 24, 2022
Caster - Windows Build - Untested 35 MB
Version 0.1.1 May 24, 2022
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Caster
Just a little thing I'm playing with, everything is made in gdscript, inside of godot. Some assets are placeholders.
More posts
- Godot Changes and Roadmap for caster v0.2.5.2aMar 04, 2023
- Devlog #2 | v0.2.x | Status of developmentDec 21, 2022
- Devlog #1 | v0.2.x | Mod supportJul 22, 2022
- v0.1.4 - Interaction, AI, dialog and more!Jun 24, 2022
- v0.1.3.4 - Hiding, bug fixes, and much more!Jun 10, 2022
- The team & source control (Preview v0.1.3.1)Jun 08, 2022
- v0.1.2 - Movement, stats and more!Jun 02, 2022
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