Godot Changes and Roadmap for caster v0.2.5.2a


I left behind v0.1.x very quickly. But I will be reframing from uploading the game here at itch in it's development and experimental state.


I'm super excited to say that caster has hit its 252nd build. I just did a merge on the GitHub page to bring master up to date.

Now, this is in advanced for the upcoming changes being brought to caster and with the new feature changes and tweaks I'm working out and the roadmap I'm designing for the game. I have another game Idea that I will start once I finish this project. It's all coming together bit by bit. Currently most of the features are being tested and reworked constantly so this is the most up-to-date info for a little while. 


Currently the game engine Caster is being developed on is having a major release soon! This engine is going to open so many doors for Caster and it's new syntax for GDScript is insane! But, this is happening in a few days, which means I'm going to try to labor myself as best as possible. I work a full-time job so I have less free time to develop my game to a better state. I'm not sure, but core development may be slightly unrefined and not production ready, so this master branch will live far behind for a while... Please remember I'm working hard on all the mechanics to make this game as advanced user and user friendly as possible. I'll be making some temporary work arounds for the OBUS (On-Board updating system), which I've been quiet about but a soon to be published dev log will reveal a lot about the roadmap for the up and coming release for caster and it's modding capabilities and potential to change modding as we know it at least for Godot.


For the changes visit https://github.com/AndrometaTeam/Caster/commit/44fb885b67c842985e11bf6973d074b22...

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