The team & source control (Preview v0.1.3.1)
Recently, after quite some changes made and super cool features that are being worked on. I made a decision to migrate the project's GitHub page under the Organization page "Andrometa" the project still remains the same, but this will create a small catch-up period that needs to be closed. My decision for this is to add official team members that want to contribute directly to this project, I just added someone to the team and I can't wait to see how it goes! More on that later.
For now, I will give you some insider updates for now to suffice until the next build is published.
I decided to add a dynamic stamina system and fixed some bugs. I also added an optimized collision detection system which hopefully will improve performance slightly. Although the game works fine without the changes. I also adjusted the UI/GUI to fix that nasty bug causing the UI to change color based on the lighting. I learned that I need to render the game in layers more effectively instead. That's it for now, more to come in the next few days, expect a new build by 06/11 at the latest.
This update is a bit by bit process and a lot more back-end work has been done this update that you can't really make sense of without looking at the source.
Get Caster
Caster
Just a little thing I'm playing with, everything is made in gdscript, inside of godot. Some assets are placeholders.
More posts
- Godot Changes and Roadmap for caster v0.2.5.2aMar 04, 2023
- Devlog #2 | v0.2.x | Status of developmentDec 21, 2022
- Devlog #1 | v0.2.x | Mod supportJul 22, 2022
- v0.1.4 - Interaction, AI, dialog and more!Jun 24, 2022
- v0.1.3.4 - Hiding, bug fixes, and much more!Jun 10, 2022
- v0.1.2 - Movement, stats and more!Jun 02, 2022
- v0.1.1 - More features / Monster updateMay 24, 2022
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